![]() The raiding party cannot use an Escape Ladder (O) if the auto-dispatch was a failure.Aether Amphorae and Aether Fountain buildings are not placed on the defense team, meaning the player can not recover any lift from Auto-Dispatch.Players only receive 75% of the total possible Lift upon victory.Other differences between the Battle and Auto-dispatch options include: After 20 hours, when the raiding party has returned, a replay of the player's raiding party auto-battling against the randomly generated defense will be shown. Cancelling will forfeit all Aether used to auto-dispatch and will not increase a players lift. When an auto-dispatched is called, both the Battle and Auto-Dispatch option will be unavailable for next 20 hours, unless the player chooses to cancel the current auto-dispatch. The highest possible lift gained is 210 Lift requiring 3 Mythic units, all fully merged, with 2 other blessed units, and one of those 5 units being a bonus unit.Īuto-Dispatch is an alternative to Battle where the a player's raiding team attacks a randomised enemy defense team through auto-battle without player input. If a Mythic bonus unit is used, the total Lift gained will not be decreased if one unit is lost, and will be decreased for every unit lost after the first one.īelow is an example calculation during the following Season with Fjorm: Princess of Ice and Eir: Merciful Death as a bonus unit: If a Mythic bonus unit is not deployed in the offense team, for every unit lost during a successful attack, the total Lift gained will be decreased by 20. Merges on blessed units do not count.Ģ0 if there is one or more bonus units for the current season, 0 otherwise. The number of merges on each Offense Mythic Hero in the correct season. Fjorm: Princess of Ice during Water season) In addition, Legendary Heroes in the correct season are also treated as being appropriately blessed (Ex. Number of Heroes blessed with the same attribute as the Mythic Hero (Ex. Number of Offense Mythic Heroes in the correct season, offense attributes being Light and Astra. When entering a battle, the formula for potential Lift Gain for a raiding party is: On the Edit Defensive Team menu, the Defense Lift Loss is shown. The Defense Lift Loss is the largest amount of Lift that can be lost given the makeup of the defensive team. Lift can only be lost once per 20 hour period. During the season, other players can attack, and lift is lost if the defensive team fails. ![]() A completely successful attack, where no units are lost on the attacking side, yields the Maximum Lift amount, which is displayed when forming a raiding party. Lift is gained by performing a successful raid. ![]() When a new season begins, every player between Tier 12 and Tier 21 will start the season with an amount of Lift based on their Tier. The amount of Aether restored from destroying foe's resources during a battle is calculated as follows, capping out at 10 Aether maximum:Ī player's Aether Raids tier is based on Lift. The amount of Aether it costs to start a battle is calculated as follows, capping out at 50 Aether maximum: It is replenished by a fixed amount once a day, based on the level of the Aether Fountain. At the start of the season, a player's Aether starts with the capacity based on the level of their Aether Amphorae. Players gain or lose Lift based on these results, climbing to higher tiers and provided with more rewards if the player acquires enough Lift.Īether Raids requires Aether to participate in battles. If the attacker surrenders, it will count as defeat. If the defender is defeated within seven turns, the attacker wins. The attacker controls the offense map while the defender controls the defense map. The offense and the defense maps combine to create the battlefield.Įvery battle consists of an offense map, and a defense map, which combine together to make the battlefield.
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